AI Insights · Timothy · October 2021
Top 5 3D Realistic Games on iOS in Russia Q3 2021
Discover the performance trends of the top 5 3D realistic games on iOS in Russia during Q3 2021, including their weekly downloads, revenue, and active users.
In Q3 2021, the top 5 3D realistic games on the iOS platform in Russia showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:
PUBG MOBILE experienced fluctuations in its weekly revenue, peaking at approximately $245K in mid-July and ending the quarter with around $103K. Weekly downloads remained steady, hovering between 29K to 37K throughout the quarter. Active users saw a slight dip initially but rebounded to end Q3 with about 910K.
Standoff 2 from AXLEBOLT LTD saw a significant increase in weekly revenue in late July, reaching about $121K, before stabilizing around $53K at the end of September. The game maintained a consistent download rate, with weekly figures ranging from 23K to 31K. Active users peaked in late July at about 775K and remained strong, closing the quarter at approximately 730K.
Racing in Car 2021, a relatively new entry by PSV Studio, showed modest revenue growth, peaking at about $2.2K in mid-September. The game’s downloads started strong with 77K in late June but saw a decline, stabilizing around 25K by the end of September. Active users followed a similar trend, starting at 85K and ending the quarter at around 80K.
Call of Duty®: Mobile from Activision Publishing, Inc. maintained a consistent revenue stream, peaking at approximately $59K in mid-September. Weekly downloads were steady, with a notable increase to 27K in the last week of September. Active users saw a peak of around 327K in mid-September, ending the quarter at close to 299K.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED showed stable revenue, ranging from $15K to $22K throughout the quarter. Downloads remained consistent, with weekly figures fluctuating between 13K and 18K. Active users peaked at around 424K in mid-September but saw a decline, ending the quarter at approximately 356K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.